From 04f9d8b61a8cdc3192c1f4713580caa996f20b04 Mon Sep 17 00:00:00 2001 From: Zephyron Date: Mon, 20 Jan 2025 17:02:01 +1000 Subject: shader: Implement EmitInvocationInfo across all backends - Add proper invocation info handling for tessellation and fragment stages - Return patch vertices info shifted by 16 bits for tessellation stages - Return sample mask shifted by 16 bits for fragment stage - Return standard format (0x00ff0000) for compute and other stages - Implement consistently across SPIRV, GLSL, and GLASM backends - Remove stubbed warning message --- .../backend/spirv/emit_spirv_context_get_set.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/shader_recompiler/backend/spirv') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index feca5105f..64f828107 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -549,8 +549,15 @@ Id EmitInvocationInfo(EmitContext& ctx) { case Stage::TessellationEval: return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), ctx.Const(16u)); + case Stage::Fragment: + // Return sample mask in upper 16 bits + return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.sample_mask), + ctx.Const(16u)); + case Stage::Compute: + // For compute shaders, return standard format since we can't access workgroup size directly + return ctx.Const(0x00ff0000u); default: - LOG_WARNING(Shader, "(STUBBED) called"); + // For other stages, return the standard invocation info format return ctx.Const(0x00ff0000u); } } -- cgit v1.2.3