From 04c459fc8d99b41fa8a03c49523599e9bf797f9d Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Sat, 17 Apr 2021 11:56:45 +0200 Subject: shader: Implement fine derivates constant propagation --- src/shader_recompiler/backend/spirv/emit_spirv.cpp | 3 +++ src/shader_recompiler/backend/spirv/emit_spirv.h | 4 ++++ src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp | 8 ++++++++ 3 files changed, 15 insertions(+) (limited to 'src/shader_recompiler/backend') diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index 9ec970706..c4d5874ca 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -341,6 +341,9 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct if (!ctx.profile.xfb_varyings.empty()) { ctx.AddCapability(spv::Capability::TransformFeedback); } + if (info.uses_derivates) { + ctx.AddCapability(spv::Capability::DerivativeControl); + } // TODO: Track this usage ctx.AddCapability(spv::Capability::ImageGatherExtended); ctx.AddCapability(spv::Capability::ImageQuery); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index 7949d08d0..dec4f434a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -529,4 +529,8 @@ Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id Id segmentation_mask); Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle); +Id EmitDPdxFine(EmitContext& ctx, Id op_a); + +Id EmitDPdyFine(EmitContext& ctx, Id op_a); + } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp index 1c23ccc08..d53412204 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp @@ -183,4 +183,12 @@ Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle) { return ctx.OpFAdd(ctx.F32[1], result_a, result_b); } +Id EmitDPdxFine(EmitContext& ctx, Id op_a) { + return ctx.OpDPdxFine(ctx.F32[1], op_a); +} + +Id EmitDPdyFine(EmitContext& ctx, Id op_a) { + return ctx.OpDPdyFine(ctx.F32[1], op_a); +} + } // namespace Shader::Backend::SPIRV -- cgit v1.2.3