From 7d348005317c1d5f88b2472de64a083defa2feab Mon Sep 17 00:00:00 2001 From: Ameer J <52414509+ameerj@users.noreply.github.com> Date: Sat, 28 Oct 2023 18:44:27 -0400 Subject: shader_recompiler: Align SSBO offsets to meet host requirements Co-Authored-By: Billy Laws --- src/shader_recompiler/host_translate_info.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/shader_recompiler/host_translate_info.h') diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 7d2ded907..1b53404fc 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -16,6 +16,7 @@ struct HostTranslateInfo { bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS + u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry ///< passthrough shaders bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional -- cgit v1.2.3