From bdf17fe0ccacf8c59fdcd49528b649ad606b4462 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 13 Aug 2018 00:04:52 -0400 Subject: renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. - Used by Breath of the Wild. --- src/video_core/gpu.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 9c73d7546..6f0343888 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -46,6 +46,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RGBA32_FLOAT: case RenderTargetFormat::RGBA32_UINT: return 16; + case RenderTargetFormat::RGBA16_UINT: case RenderTargetFormat::RGBA16_FLOAT: case RenderTargetFormat::RG32_FLOAT: return 8; -- cgit v1.2.3