From 642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 21 Jul 2015 19:04:05 -0400 Subject: GPU: Refactor "VertexShader" namespace to "Shader". - Also renames "vertex_shader.*" to "shader_interpreter.*" --- src/video_core/rasterizer.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/video_core/rasterizer.cpp') diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 68b7cc05d..4f94313df 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -16,7 +16,7 @@ #include "math.h" #include "pica.h" #include "rasterizer.h" -#include "vertex_shader.h" +#include "shader_interpreter.h" #include "video_core/utils.h" namespace Pica { @@ -272,9 +272,9 @@ static Common::Profiling::TimingCategory rasterization_category("Rasterization") * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing * culling via recursion. */ -static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, - const VertexShader::OutputVertex& v1, - const VertexShader::OutputVertex& v2, +static void ProcessTriangleInternal(const Shader::OutputVertex& v0, + const Shader::OutputVertex& v1, + const Shader::OutputVertex& v2, bool reversed = false) { const auto& regs = g_state.regs; @@ -1107,9 +1107,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, } } -void ProcessTriangle(const VertexShader::OutputVertex& v0, - const VertexShader::OutputVertex& v1, - const VertexShader::OutputVertex& v2) { +void ProcessTriangle(const Shader::OutputVertex& v0, + const Shader::OutputVertex& v1, + const Shader::OutputVertex& v2) { ProcessTriangleInternal(v0, v1, v2); } -- cgit v1.2.3