From 5cafa70d3b7f24881b578d2d473dc993fc47364b Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 27 Sep 2020 11:18:07 -0400 Subject: applets/controller: Auto accept a valid single player configuration --- src/yuzu/applets/controller.cpp | 29 ++++++++++++++++++----------- 1 file changed, 18 insertions(+), 11 deletions(-) (limited to 'src/yuzu/applets/controller.cpp') diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp index c6fa3e4f6..ee770f315 100644 --- a/src/yuzu/applets/controller.cpp +++ b/src/yuzu/applets/controller.cpp @@ -229,6 +229,13 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &QtControllerSelectorDialog::ApplyConfiguration); + // Enhancement: Check if the parameters have already been met before disconnecting controllers. + // If all the parameters are met AND only allows a single player, + // stop the constructor here as we do not need to continue. + if (CheckIfParametersMet() && parameters.enable_single_mode) { + return; + } + // If keep_controllers_connected is false, forcefully disconnect all controllers if (!parameters.keep_controllers_connected) { for (auto player : player_groupboxes) { @@ -236,13 +243,18 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( } } - CheckIfParametersMet(); - resize(0, 0); } QtControllerSelectorDialog::~QtControllerSelectorDialog() = default; +int QtControllerSelectorDialog::exec() { + if (parameters_met && parameters.enable_single_mode) { + return QDialog::Accepted; + } + return QDialog::exec(); +} + void QtControllerSelectorDialog::ApplyConfiguration() { // Update the controller state once more, just to be sure they are properly applied. for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { @@ -287,7 +299,7 @@ void QtControllerSelectorDialog::CallConfigureInputDialog() { CheckIfParametersMet(); } -void QtControllerSelectorDialog::CheckIfParametersMet() { +bool QtControllerSelectorDialog::CheckIfParametersMet() { // Here, we check and validate the current configuration against all applicable parameters. const auto num_connected_players = static_cast( std::count_if(player_groupboxes.begin(), player_groupboxes.end(), @@ -301,7 +313,7 @@ void QtControllerSelectorDialog::CheckIfParametersMet() { num_connected_players > max_supported_players) { parameters_met = false; ui->buttonBox->setEnabled(parameters_met); - return; + return parameters_met; } // Next, check against all connected controllers. @@ -326,14 +338,9 @@ void QtControllerSelectorDialog::CheckIfParametersMet() { return true; }(); - if (!all_controllers_compatible) { - parameters_met = false; - ui->buttonBox->setEnabled(parameters_met); - return; - } - - parameters_met = true; + parameters_met = all_controllers_compatible; ui->buttonBox->setEnabled(parameters_met); + return parameters_met; } void QtControllerSelectorDialog::SetSupportedControllers() { -- cgit v1.2.3