From 9a48f252ae7b4471286a7d8899a0c70dff354b1a Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Wed, 14 Jul 2021 00:29:12 -0400 Subject: applets: Append qt_ prefix to Qt frontend applets --- src/yuzu/applets/qt_controller.h | 164 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 src/yuzu/applets/qt_controller.h (limited to 'src/yuzu/applets/qt_controller.h') diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h new file mode 100644 index 000000000..9b57aea1a --- /dev/null +++ b/src/yuzu/applets/qt_controller.h @@ -0,0 +1,164 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include "core/frontend/applets/controller.h" + +class GMainWindow; +class QCheckBox; +class QComboBox; +class QDialogButtonBox; +class QGroupBox; +class QLabel; + +class InputProfiles; + +namespace InputCommon { +class InputSubsystem; +} + +namespace Settings { +enum class ControllerType; +} + +namespace Ui { +class QtControllerSelectorDialog; +} + +class QtControllerSelectorDialog final : public QDialog { + Q_OBJECT + +public: + explicit QtControllerSelectorDialog(QWidget* parent, + Core::Frontend::ControllerParameters parameters_, + InputCommon::InputSubsystem* input_subsystem_); + ~QtControllerSelectorDialog() override; + + int exec() override; + +private: + // Applies the current configuration. + void ApplyConfiguration(); + + // Loads the current input configuration into the frontend applet. + void LoadConfiguration(); + + // Initializes the "Configure Vibration" Dialog. + void CallConfigureVibrationDialog(); + + // Initializes the "Configure Motion / Touch" Dialog. + void CallConfigureMotionTouchDialog(); + + // Initializes the "Create Input Profile" Dialog. + void CallConfigureInputProfileDialog(); + + // Checks the current configuration against the given parameters. + // This sets and returns the value of parameters_met. + bool CheckIfParametersMet(); + + // Sets the controller icons for "Supported Controller Types". + void SetSupportedControllers(); + + // Sets the emulated controllers per player. + void SetEmulatedControllers(std::size_t player_index); + + // Gets the Controller Type for a given controller combobox index per player. + Settings::ControllerType GetControllerTypeFromIndex(int index, std::size_t player_index) const; + + // Gets the controller combobox index for a given Controller Type per player. + int GetIndexFromControllerType(Settings::ControllerType type, std::size_t player_index) const; + + // Updates the controller icons per player. + void UpdateControllerIcon(std::size_t player_index); + + // Updates the controller state (type and connection status) per player. + void UpdateControllerState(std::size_t player_index); + + // Updates the LED pattern per player. + void UpdateLEDPattern(std::size_t player_index); + + // Updates the border color per player. + void UpdateBorderColor(std::size_t player_index); + + // Sets the "Explain Text" per player. + void SetExplainText(std::size_t player_index); + + // Updates the console mode. + void UpdateDockedState(bool is_handheld); + + // Disables and disconnects unsupported players based on the given parameters. + void DisableUnsupportedPlayers(); + + std::unique_ptr ui; + + // Parameters sent in from the backend HLE applet. + Core::Frontend::ControllerParameters parameters; + + InputCommon::InputSubsystem* input_subsystem; + + std::unique_ptr input_profiles; + + // This is true if and only if all parameters are met. Otherwise, this is false. + // This determines whether the "OK" button can be clicked to exit the applet. + bool parameters_met{false}; + + static constexpr std::size_t NUM_PLAYERS = 8; + + // Widgets encapsulating the groupboxes and comboboxes per player. + std::array player_widgets; + + // Groupboxes encapsulating the controller icons and LED patterns per player. + std::array player_groupboxes; + + // Icons for currently connected controllers/players. + std::array connected_controller_icons; + + // Labels that represent the player numbers in place of the controller icons. + std::array player_labels; + + // LED patterns for currently connected controllers/players. + std::array, NUM_PLAYERS> led_patterns_boxes; + + // Labels representing additional information known as "Explain Text" per player. + std::array explain_text_labels; + + // Comboboxes with a list of emulated controllers per player. + std::array emulated_controllers; + + /// Pairs of emulated controller index and Controller Type enum per player. + std::array>, NUM_PLAYERS> + index_controller_type_pairs; + + // Labels representing the number of connected controllers + // above the "Connected Controllers" checkboxes. + std::array connected_controller_labels; + + // Checkboxes representing the "Connected Controllers". + std::array connected_controller_checkboxes; +}; + +class QtControllerSelector final : public QObject, public Core::Frontend::ControllerApplet { + Q_OBJECT + +public: + explicit QtControllerSelector(GMainWindow& parent); + ~QtControllerSelector() override; + + void ReconfigureControllers( + std::function callback_, + const Core::Frontend::ControllerParameters& parameters) const override; + +signals: + void MainWindowReconfigureControllers( + const Core::Frontend::ControllerParameters& parameters) const; + +private: + void MainWindowReconfigureFinished(); + + mutable std::function callback; +}; -- cgit v1.2.3