From 7ac99bb127fe6c09794b7e7ebe4d1c518817f40a Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 26 Jul 2021 01:52:33 -0400 Subject: renderers: Add explicit invert_y bool to screenshot callback OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer --- src/yuzu/bootmanager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu/bootmanager.cpp') diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 25b658b2a..2e0ade815 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -632,9 +632,9 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); renderer.RequestScreenshot( screenshot_image.bits(), - [=, this] { + [=, this](bool invert_y) { const std::string std_screenshot_path = screenshot_path.toStdString(); - if (screenshot_image.mirrored(false, true).save(screenshot_path)) { + if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) { LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path); } else { LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path); -- cgit v1.2.3