From 54e304fe2a38984ea27a7f2240c41a85931d7f6b Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 31 Mar 2020 13:52:07 -0400 Subject: Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL. --- src/yuzu/bootmanager.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/yuzu/bootmanager.cpp') diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 6fad01d50..6aa161e99 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -56,6 +56,8 @@ void EmuThread::run() { Core::System::GetInstance().RegisterHostThread(); + context.MakeCurrent(); + Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources( stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { emit LoadProgress(stage, value, total); @@ -63,6 +65,8 @@ void EmuThread::run() { emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + context.DoneCurrent(); + // Holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step -- cgit v1.2.3