From eb7324743372d3b94db9a915a5508d8293d45ecb Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 21 Jan 2019 16:38:23 -0300 Subject: gl_shader_cache: Link loading screen with disk shader cache load --- src/yuzu/bootmanager.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/yuzu/bootmanager.cpp') diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index f74cb693a..73b04b749 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -29,6 +29,15 @@ void EmuThread::run() { stop_run = false; + emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); + + Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources( + stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { + emit LoadProgress(stage, value, total); + }); + + emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + // holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step -- cgit v1.2.3