From a007ac6b9ccc23861f5a5c6967d535220ed794b0 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Sun, 7 May 2023 09:48:26 -0400 Subject: configure_graphics_advance: Generate UI at runtime We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting. --- src/yuzu/configuration/configuration_shared.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/yuzu/configuration/configuration_shared.h') diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h index 1a3a2a985..7040673ea 100644 --- a/src/yuzu/configuration/configuration_shared.h +++ b/src/yuzu/configuration/configuration_shared.h @@ -11,6 +11,7 @@ #include #include #include "common/settings.h" +#include "yuzu/configuration/shared_translation.h" namespace ConfigurationShared { @@ -40,6 +41,11 @@ enum class CheckState { Count, // Simply the number of states, not a valid checkbox state }; +QWidget* CreateWidget(Settings::BasicSetting* setting, const TranslationMap& translations, + QWidget* parent, bool runtime_lock, + std::forward_list>& apply_funcs, + std::list& trackers); + // Global-aware apply and set functions // ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting -- cgit v1.2.3