From c09ff382a41cfc631efa9392bdb3143bd4c713a5 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 5 Jun 2019 18:39:46 -0400 Subject: yuzu/configuration: Make all widgets and dialogs aware of language changes To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves. --- src/yuzu/configuration/configure_dialog.cpp | 60 +++++++++++++++++++++-------- 1 file changed, 45 insertions(+), 15 deletions(-) (limited to 'src/yuzu/configuration/configure_dialog.cpp') diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp index a1b1e00bc..e636964e3 100644 --- a/src/yuzu/configuration/configure_dialog.cpp +++ b/src/yuzu/configuration/configure_dialog.cpp @@ -4,6 +4,7 @@ #include #include +#include #include "core/settings.h" #include "ui_configure.h" #include "yuzu/configuration/config.h" @@ -46,13 +47,38 @@ void ConfigureDialog::ApplyConfiguration() { Settings::LogSettings(); } +void ConfigureDialog::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QDialog::changeEvent(event); +} + +void ConfigureDialog::RetranslateUI() { + const int old_row = ui->selectorList->currentRow(); + const int old_index = ui->tabWidget->currentIndex(); + + ui->retranslateUi(this); + + PopulateSelectionList(); + ui->selectorList->setCurrentRow(old_row); + + UpdateVisibleTabs(); + ui->tabWidget->setCurrentIndex(old_index); +} + void ConfigureDialog::PopulateSelectionList() { const std::array, 4> items{ {{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("Game List")}}, {tr("System"), {tr("System"), tr("Profiles"), tr("Audio")}}, {tr("Graphics"), {tr("Graphics")}}, - {tr("Controls"), {tr("Input"), tr("Hotkeys")}}}}; + {tr("Controls"), {tr("Input"), tr("Hotkeys")}}}, + }; + [[maybe_unused]] const QSignalBlocker blocker(ui->selectorList); + + ui->selectorList->clear(); for (const auto& entry : items) { auto* const item = new QListWidgetItem(entry.first); item->setData(Qt::UserRole, entry.second); @@ -63,24 +89,28 @@ void ConfigureDialog::PopulateSelectionList() { void ConfigureDialog::UpdateVisibleTabs() { const auto items = ui->selectorList->selectedItems(); - if (items.isEmpty()) + if (items.isEmpty()) { return; + } - const std::map widgets = {{tr("General"), ui->generalTab}, - {tr("System"), ui->systemTab}, - {tr("Profiles"), ui->profileManagerTab}, - {tr("Input"), ui->inputTab}, - {tr("Hotkeys"), ui->hotkeysTab}, - {tr("Graphics"), ui->graphicsTab}, - {tr("Audio"), ui->audioTab}, - {tr("Debug"), ui->debugTab}, - {tr("Web"), ui->webTab}, - {tr("Game List"), ui->gameListTab}}; + const std::map widgets = { + {tr("General"), ui->generalTab}, + {tr("System"), ui->systemTab}, + {tr("Profiles"), ui->profileManagerTab}, + {tr("Input"), ui->inputTab}, + {tr("Hotkeys"), ui->hotkeysTab}, + {tr("Graphics"), ui->graphicsTab}, + {tr("Audio"), ui->audioTab}, + {tr("Debug"), ui->debugTab}, + {tr("Web"), ui->webTab}, + {tr("Game List"), ui->gameListTab}, + }; + + [[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget); ui->tabWidget->clear(); - const QStringList tabs = items[0]->data(Qt::UserRole).toStringList(); - - for (const auto& tab : tabs) + for (const auto& tab : tabs) { ui->tabWidget->addTab(widgets.find(tab)->second, tab); + } } -- cgit v1.2.3