From 37ef9c913028e234509bcf70bad049b0210e4592 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 18 Jul 2021 20:33:20 +0200 Subject: Settings: Add resolution scaling to settings. --- src/yuzu/configuration/configure_graphics.cpp | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) (limited to 'src/yuzu/configuration/configure_graphics.cpp') diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 8e20cc6f3..4f08ae3e0 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -102,6 +102,8 @@ void ConfigureGraphics::SetConfiguration() { ui->nvdec_emulation->setCurrentIndex( static_cast(Settings::values.nvdec_emulation.GetValue())); ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue()); + ui->resolution_combobox->setCurrentIndex( + static_cast(Settings::values.resolution_setup.GetValue())); } else { ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend); ConfigurationShared::SetHighlight(ui->api_widget, @@ -122,6 +124,11 @@ void ConfigureGraphics::SetConfiguration() { ConfigurationShared::SetHighlight(ui->ar_label, !Settings::values.aspect_ratio.UsingGlobal()); + ConfigurationShared::SetPerGameSetting(ui->resolution_combobox, + &Settings::values.resolution_setup); + ConfigurationShared::SetHighlight(ui->resolution_label, + !Settings::values.resolution_setup.UsingGlobal()); + ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1); ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal()); ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal()); @@ -133,11 +140,14 @@ void ConfigureGraphics::SetConfiguration() { } void ConfigureGraphics::ApplyConfiguration() { + const auto resolution_setup = static_cast( + ui->resolution_combobox->currentIndex() - + ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode, ui->fullscreen_mode_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio, ui->aspect_ratio_combobox); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache, ui->use_disk_shader_cache, use_disk_shader_cache); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation, @@ -165,7 +175,16 @@ void ConfigureGraphics::ApplyConfiguration() { Settings::values.bg_green.SetValue(static_cast(bg_color.green())); Settings::values.bg_blue.SetValue(static_cast(bg_color.blue())); } + if (Settings::values.resolution_setup.UsingGlobal()) { + Settings::values.resolution_setup.SetValue(resolution_setup); + } } else { + if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + Settings::values.resolution_setup.SetGlobal(true); + } else { + Settings::values.resolution_setup.SetGlobal(false); + Settings::values.resolution_setup.SetValue(resolution_setup); + } if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.renderer_backend.SetGlobal(true); Settings::values.shader_backend.SetGlobal(true); @@ -207,6 +226,7 @@ void ConfigureGraphics::ApplyConfiguration() { Settings::values.bg_blue.SetValue(static_cast(bg_color.blue())); } } + Settings::UpdateRescalingInfo(); } void ConfigureGraphics::changeEvent(QEvent* event) { @@ -312,6 +332,7 @@ void ConfigureGraphics::SetupPerGameUI() { ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal()); ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal()); ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal()); + ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal()); ui->use_asynchronous_gpu_emulation->setEnabled( Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal()); @@ -340,6 +361,9 @@ void ConfigureGraphics::SetupPerGameUI() { ConfigurationShared::SetColoredComboBox( ui->fullscreen_mode_combobox, ui->fullscreen_mode_label, static_cast(Settings::values.fullscreen_mode.GetValue(true))); + ConfigurationShared::SetColoredComboBox( + ui->resolution_combobox, ui->resolution_label, + static_cast(Settings::values.resolution_setup.GetValue(true))); ConfigurationShared::InsertGlobalItem( ui->api, static_cast(Settings::values.renderer_backend.GetValue(true))); ConfigurationShared::InsertGlobalItem( -- cgit v1.2.3 From a6b88e85bfb14c45345f6443b54d15a61e3975d5 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 17 Aug 2021 00:12:52 +0200 Subject: Renderer: Implement Bicubic and ScaleForce filters. --- src/yuzu/configuration/configure_graphics.cpp | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'src/yuzu/configuration/configure_graphics.cpp') diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 4f08ae3e0..e01efaeda 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -89,6 +89,7 @@ void ConfigureGraphics::SetConfiguration() { ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_disk_shader_cache->setEnabled(runtime_lock); ui->nvdec_emulation_widget->setEnabled(runtime_lock); + ui->resolution_combobox->setEnabled(runtime_lock); ui->accelerate_astc->setEnabled(runtime_lock); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); ui->use_asynchronous_gpu_emulation->setChecked( @@ -104,6 +105,8 @@ void ConfigureGraphics::SetConfiguration() { ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue()); ui->resolution_combobox->setCurrentIndex( static_cast(Settings::values.resolution_setup.GetValue())); + ui->scaling_filter_combobox->setCurrentIndex( + static_cast(Settings::values.scaling_filter.GetValue())); } else { ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend); ConfigurationShared::SetHighlight(ui->api_widget, @@ -129,6 +132,11 @@ void ConfigureGraphics::SetConfiguration() { ConfigurationShared::SetHighlight(ui->resolution_label, !Settings::values.resolution_setup.UsingGlobal()); + ConfigurationShared::SetPerGameSetting(ui->scaling_filter_combobox, + &Settings::values.scaling_filter); + ConfigurationShared::SetHighlight(ui->scaling_filter_label, + !Settings::values.scaling_filter.UsingGlobal()); + ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1); ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal()); ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal()); @@ -144,6 +152,10 @@ void ConfigureGraphics::ApplyConfiguration() { ui->resolution_combobox->currentIndex() - ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); + const auto scaling_filter = static_cast( + ui->scaling_filter_combobox->currentIndex() - + ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode, ui->fullscreen_mode_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio, @@ -178,6 +190,9 @@ void ConfigureGraphics::ApplyConfiguration() { if (Settings::values.resolution_setup.UsingGlobal()) { Settings::values.resolution_setup.SetValue(resolution_setup); } + if (Settings::values.scaling_filter.UsingGlobal()) { + Settings::values.scaling_filter.SetValue(scaling_filter); + } } else { if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.resolution_setup.SetGlobal(true); @@ -185,6 +200,12 @@ void ConfigureGraphics::ApplyConfiguration() { Settings::values.resolution_setup.SetGlobal(false); Settings::values.resolution_setup.SetValue(resolution_setup); } + if (ui->scaling_filter_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + Settings::values.scaling_filter.SetGlobal(true); + } else { + Settings::values.scaling_filter.SetGlobal(false); + Settings::values.scaling_filter.SetValue(scaling_filter); + } if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.renderer_backend.SetGlobal(true); Settings::values.shader_backend.SetGlobal(true); @@ -333,6 +354,7 @@ void ConfigureGraphics::SetupPerGameUI() { ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal()); ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal()); ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal()); + ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal()); ui->use_asynchronous_gpu_emulation->setEnabled( Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal()); @@ -364,6 +386,9 @@ void ConfigureGraphics::SetupPerGameUI() { ConfigurationShared::SetColoredComboBox( ui->resolution_combobox, ui->resolution_label, static_cast(Settings::values.resolution_setup.GetValue(true))); + ConfigurationShared::SetColoredComboBox( + ui->scaling_filter_combobox, ui->scaling_filter_label, + static_cast(Settings::values.scaling_filter.GetValue(true))); ConfigurationShared::InsertGlobalItem( ui->api, static_cast(Settings::values.renderer_backend.GetValue(true))); ConfigurationShared::InsertGlobalItem( -- cgit v1.2.3 From 1c93476a803f8cb93de341a43a013d5cc302b05b Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Fri, 8 Oct 2021 20:47:14 -0400 Subject: video_core,yuzu: Move UpdateRescalingInfo call to video_core This only needs to happen once per game boot, so we can just call it during CreateGPU and be done with it, avoiding the need to call it in the frontends. --- src/yuzu/configuration/configure_graphics.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/yuzu/configuration/configure_graphics.cpp') diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index e01efaeda..02498fad7 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -247,7 +247,6 @@ void ConfigureGraphics::ApplyConfiguration() { Settings::values.bg_blue.SetValue(static_cast(bg_color.blue())); } } - Settings::UpdateRescalingInfo(); } void ConfigureGraphics::changeEvent(QEvent* event) { -- cgit v1.2.3 From 74e39ed6eeb2362316044ad92e3de9d75034ca58 Mon Sep 17 00:00:00 2001 From: Marshall Mohror Date: Wed, 20 Oct 2021 18:33:07 -0500 Subject: Frontend: Add anti-aliasing method setting --- src/yuzu/configuration/configure_graphics.cpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'src/yuzu/configuration/configure_graphics.cpp') diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 02498fad7..59f975a6e 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -107,6 +107,8 @@ void ConfigureGraphics::SetConfiguration() { static_cast(Settings::values.resolution_setup.GetValue())); ui->scaling_filter_combobox->setCurrentIndex( static_cast(Settings::values.scaling_filter.GetValue())); + ui->anti_aliasing_combobox->setCurrentIndex( + static_cast(Settings::values.anti_aliasing.GetValue())); } else { ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend); ConfigurationShared::SetHighlight(ui->api_widget, @@ -137,6 +139,11 @@ void ConfigureGraphics::SetConfiguration() { ConfigurationShared::SetHighlight(ui->scaling_filter_label, !Settings::values.scaling_filter.UsingGlobal()); + ConfigurationShared::SetPerGameSetting(ui->anti_aliasing_combobox, + &Settings::values.anti_aliasing); + ConfigurationShared::SetHighlight(ui->anti_aliasing_label, + !Settings::values.anti_aliasing.UsingGlobal()); + ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1); ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal()); ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal()); @@ -156,6 +163,10 @@ void ConfigureGraphics::ApplyConfiguration() { ui->scaling_filter_combobox->currentIndex() - ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); + const auto anti_aliasing = static_cast( + ui->anti_aliasing_combobox->currentIndex() - + ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET)); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode, ui->fullscreen_mode_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio, @@ -193,6 +204,9 @@ void ConfigureGraphics::ApplyConfiguration() { if (Settings::values.scaling_filter.UsingGlobal()) { Settings::values.scaling_filter.SetValue(scaling_filter); } + if (Settings::values.anti_aliasing.UsingGlobal()) { + Settings::values.anti_aliasing.SetValue(anti_aliasing); + } } else { if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.resolution_setup.SetGlobal(true); @@ -206,6 +220,12 @@ void ConfigureGraphics::ApplyConfiguration() { Settings::values.scaling_filter.SetGlobal(false); Settings::values.scaling_filter.SetValue(scaling_filter); } + if (ui->anti_aliasing_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + Settings::values.anti_aliasing.SetGlobal(true); + } else { + Settings::values.anti_aliasing.SetGlobal(false); + Settings::values.anti_aliasing.SetValue(anti_aliasing); + } if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { Settings::values.renderer_backend.SetGlobal(true); Settings::values.shader_backend.SetGlobal(true); @@ -354,6 +374,7 @@ void ConfigureGraphics::SetupPerGameUI() { ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal()); ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal()); ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal()); + ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal()); ui->use_asynchronous_gpu_emulation->setEnabled( Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal()); @@ -388,6 +409,9 @@ void ConfigureGraphics::SetupPerGameUI() { ConfigurationShared::SetColoredComboBox( ui->scaling_filter_combobox, ui->scaling_filter_label, static_cast(Settings::values.scaling_filter.GetValue(true))); + ConfigurationShared::SetColoredComboBox( + ui->anti_aliasing_combobox, ui->anti_aliasing_label, + static_cast(Settings::values.anti_aliasing.GetValue(true))); ConfigurationShared::InsertGlobalItem( ui->api, static_cast(Settings::values.renderer_backend.GetValue(true))); ConfigurationShared::InsertGlobalItem( -- cgit v1.2.3