From a4269c285a07f6fbf6d270951d1c21559d37ae5b Mon Sep 17 00:00:00 2001 From: Liam Date: Wed, 4 Jan 2023 20:53:08 -0500 Subject: common: add setting for renderer clock workaround --- src/yuzu/configuration/configure_graphics_advanced.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp') diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 01f074699..60ecc7e3e 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -25,6 +25,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); @@ -37,6 +38,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { Settings::values.max_anisotropy.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); + ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock, + &Settings::values.renderer_force_max_clock); ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, &Settings::values.max_anisotropy); ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, @@ -48,6 +51,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock, + ui->renderer_force_max_clock, + renderer_force_max_clock); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); @@ -76,6 +82,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { // Disable if not global (only happens during game) if (Settings::IsConfiguringGlobal()) { ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); + ui->renderer_force_max_clock->setEnabled( + Settings::values.renderer_force_max_clock.UsingGlobal()); ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); @@ -88,6 +96,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } + ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, + Settings::values.renderer_force_max_clock, + renderer_force_max_clock); ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, Settings::values.use_asynchronous_shaders, -- cgit v1.2.3