From 92da86290c5ea657ae918bfe36071bdf7ac15075 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Thu, 4 May 2023 02:34:49 +0200 Subject: Settings: add option to enable / disable reactive flushing --- src/yuzu/configuration/configure_graphics_advanced.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp') diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 005b022ca..627ed8b17 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -21,6 +21,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); + ui->use_reactive_flushing->setEnabled(runtime_lock); ui->async_present->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); ui->async_astc->setEnabled(runtime_lock); @@ -29,6 +30,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); + ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); @@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { renderer_force_max_clock); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, + ui->use_reactive_flushing, use_reactive_flushing); ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, async_astc); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, @@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); + ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); @@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, Settings::values.renderer_force_max_clock, renderer_force_max_clock); + ConfigurationShared::SetColoredTristate( + ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, async_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, -- cgit v1.2.3