From 1152d66ddd4e7b29b53e01990fef77e4cff20e24 Mon Sep 17 00:00:00 2001
From: lat9nq <22451773+lat9nq@users.noreply.github.com>
Date: Thu, 8 Jul 2021 17:28:48 -0400
Subject: general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
---
src/yuzu/configuration/configure_graphics_advanced.ui | 18 ++++--------------
1 file changed, 4 insertions(+), 14 deletions(-)
(limited to 'src/yuzu/configuration/configure_graphics_advanced.ui')
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index ad0840355..772e5fed3 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -76,16 +76,6 @@
- -
-
-
- Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.
-
-
- Use assembly shaders (experimental, Nvidia OpenGL only)
-
-
-
-
@@ -144,22 +134,22 @@
-
- 2x
+ 2x (WILL BREAK THINGS)
-
- 4x
+ 4x (WILL BREAK THINGS)
-
- 8x
+ 8x (WILL BREAK THINGS)
-
- 16x
+ 16x (WILL BREAK THINGS)
--
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