From 3b4da2d7fa341718c1aada140f2f46877af007b7 Mon Sep 17 00:00:00 2001 From: german Date: Sat, 23 Jan 2021 22:09:34 -0600 Subject: Fix connect and disconnect controller events --- src/yuzu/configuration/configure_input.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/yuzu/configuration/configure_input.cpp') diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 567a36d9b..422022d02 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -190,12 +190,16 @@ void ConfigureInput::ApplyConfiguration() { // This emulates a delay between disconnecting and reconnecting controllers as some games // do not respond to a change in controller type if it was instantaneous. using namespace std::chrono_literals; - std::this_thread::sleep_for(60ms); + std::this_thread::sleep_for(150ms); for (auto* controller : player_controllers) { controller->TryConnectSelectedController(); } + // This emulates a delay between disconnecting and reconnecting controllers as some games + // do not respond to a change in controller type if it was instantaneous. + std::this_thread::sleep_for(150ms); + advanced->ApplyConfiguration(); const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); -- cgit v1.2.3