From 9427e27e24a7135880ee2881c3c44988e174b41a Mon Sep 17 00:00:00 2001 From: Zephyron Date: Tue, 31 Dec 2024 16:19:25 +1000 Subject: chore: update project branding to citron --- src/yuzu/configuration/configure_input.h | 81 -------------------------------- 1 file changed, 81 deletions(-) delete mode 100644 src/yuzu/configuration/configure_input.h (limited to 'src/yuzu/configuration/configure_input.h') diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h deleted file mode 100644 index beb503dae..000000000 --- a/src/yuzu/configuration/configure_input.h +++ /dev/null @@ -1,81 +0,0 @@ -// SPDX-FileCopyrightText: 2016 Citra Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include - -#include -#include -#include - -namespace Core { -class System; -} - -class QCheckBox; -class QString; -class QTimer; - -class ConfigureInputAdvanced; -class ConfigureInputPlayer; - -class InputProfiles; - -namespace InputCommon { -class InputSubsystem; -} - -namespace Ui { -class ConfigureInput; -} - -void OnDockedModeChanged(bool last_state, bool new_state, Core::System& system); - -class ConfigureInput : public QWidget { - Q_OBJECT - -public: - explicit ConfigureInput(Core::System& system_, QWidget* parent = nullptr); - ~ConfigureInput() override; - - /// Initializes the input dialog with the given input subsystem. - void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8); - - /// Save all button configurations to settings file. - void ApplyConfiguration(); - - QList GetSubTabs() const; - -private: - void changeEvent(QEvent* event) override; - void RetranslateUI(); - void ClearAll(); - - void UpdateDockedState(bool is_handheld); - void UpdateAllInputDevices(); - void UpdateAllInputProfiles(std::size_t player_index); - // Enable preceding controllers or disable following ones - void PropagatePlayerNumberChanged(size_t player_index, bool checked, - bool reconnect_current = false); - - /// Load configuration settings. - void LoadConfiguration(); - void LoadPlayerControllerIndices(); - - /// Restore all buttons to their default values. - void RestoreDefaults(); - - std::unique_ptr ui; - - std::unique_ptr profiles; - - std::array player_controllers; - std::array player_tabs; - // Checkboxes representing the "Connected Controllers". - std::array connected_controller_checkboxes; - ConfigureInputAdvanced* advanced; - - Core::System& system; -}; -- cgit v1.2.3