From f1aec256d754ac47d74363eb3f2abfa3db414b12 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Thu, 1 Nov 2018 22:06:48 -0400 Subject: configure_input: Add support for multiplayer and controller types This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab. --- src/yuzu/configuration/configure_input.h | 53 +++++--------------------------- 1 file changed, 8 insertions(+), 45 deletions(-) (limited to 'src/yuzu/configuration/configure_input.h') diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h index 32c7183f9..0ba77c5ef 100644 --- a/src/yuzu/configuration/configure_input.h +++ b/src/yuzu/configuration/configure_input.h @@ -18,6 +18,7 @@ #include "core/settings.h" #include "input_common/main.h" #include "ui_configure_input.h" +#include "yuzu/configuration/config.h" class QPushButton; class QString; @@ -37,57 +38,19 @@ public: void applyConfiguration(); private: - std::unique_ptr ui; - - std::unique_ptr timeout_timer; - std::unique_ptr poll_timer; - - /// This will be the the setting function when an input is awaiting configuration. - std::optional> input_setter; - - std::array buttons_param; - std::array analogs_param; - - static constexpr int ANALOG_SUB_BUTTONS_NUM = 5; - - /// Each button input is represented by a QPushButton. - std::array button_map; - - /// A group of five QPushButtons represent one analog input. The buttons each represent up, - /// down, left, right, and modifier, respectively. - std::array, Settings::NativeAnalog::NumAnalogs> - analog_map_buttons; + void updateUIEnabled(); - /// Analog inputs are also represented each with a single button, used to configure with an - /// actual analog stick - std::array analog_map_stick; - - static const std::array analog_sub_buttons; - - std::vector> device_pollers; - - /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false, - /// keyboard events are ignored. - bool want_keyboard_keys = false; + template + void CallConfigureDialog(Args... args); /// Load configuration settings. void loadConfiguration(); /// Restore all buttons to their default values. void restoreDefaults(); - /// Clear all input configuration - void ClearAll(); - /// Update UI to reflect current configuration. - void updateButtonLabels(); - - /// Called when the button was pressed. - void handleClick(QPushButton* button, - std::function new_input_setter, - InputCommon::Polling::DeviceType type); - - /// Finish polling and configure input using the input_setter - void setPollingResult(const Common::ParamPackage& params, bool abort); + std::unique_ptr ui; - /// Handle key press events. - void keyPressEvent(QKeyEvent* event) override; + std::array players_enabled; + std::array player_controller; + std::array player_configure; }; -- cgit v1.2.3