From b91b76df4fe27d781bd95ddb89b78ff54df57029 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Mon, 28 Jun 2021 15:58:16 -0400 Subject: general: Make most settings a BasicSetting Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting. --- src/yuzu/configuration/configure_input_advanced.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/yuzu/configuration/configure_input_advanced.cpp') diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp index d8d3b83dc..2f1419b5b 100644 --- a/src/yuzu/configuration/configure_input_advanced.cpp +++ b/src/yuzu/configuration/configure_input_advanced.cpp @@ -148,12 +148,12 @@ void ConfigureInputAdvanced::LoadConfiguration() { } } - ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled); - ui->mouse_enabled->setChecked(Settings::values.mouse_enabled); - ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled); - ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard); - ui->mouse_panning->setChecked(Settings::values.mouse_panning); - ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity); + ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled.GetValue()); + ui->mouse_enabled->setChecked(Settings::values.mouse_enabled.GetValue()); + ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled.GetValue()); + ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard.GetValue()); + ui->mouse_panning->setChecked(Settings::values.mouse_panning.GetValue()); + ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue()); ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); UpdateUIEnabled(); -- cgit v1.2.3