From 9efdad6a2733e701b24e9edcbad1851692ca8863 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 17 Nov 2022 19:23:48 -0500 Subject: Configuration: Add per-game input profiles --- src/yuzu/configuration/configure_input_per_game.h | 44 +++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 src/yuzu/configuration/configure_input_per_game.h (limited to 'src/yuzu/configuration/configure_input_per_game.h') diff --git a/src/yuzu/configuration/configure_input_per_game.h b/src/yuzu/configuration/configure_input_per_game.h new file mode 100644 index 000000000..6feb608b7 --- /dev/null +++ b/src/yuzu/configuration/configure_input_per_game.h @@ -0,0 +1,44 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include + +#include + +namespace Core { +class System; +} + +namespace InputCommon { +class InputSubsystem; +} + +namespace Ui { +class ConfigureInputPerGame; +} + +class InputProfiles; + +class ConfigureInputPerGame : public QWidget { + Q_OBJECT + +public: + explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr); + + /// Initializes the input dialog with the given input subsystem. + // void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8); + + /// Save configurations to settings file. + void ApplyConfiguration(); + +private: + /// Load configuration from settings file. + void LoadConfiguration(); + + std::unique_ptr ui; + std::unique_ptr profiles; + + Core::System& system; +}; -- cgit v1.2.3