From b5dac5f525e8d5884506ebd98a530e237b518480 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 7 Jan 2024 09:05:12 -0600 Subject: service: hid: Create abstracted pad structure --- src/yuzu/configuration/configure_input_player.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/yuzu/configuration/configure_input_player.cpp') diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index f3552191a..5dac9f1e7 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -1094,7 +1094,7 @@ void ConfigureInputPlayer::SetConnectableControllers() { }; if (npad_style_set.fullkey == 1) { - add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller")); + add_item(Core::HID::NpadStyleIndex::Fullkey, tr("Pro Controller")); } if (npad_style_set.joycon_dual == 1) { @@ -1149,7 +1149,7 @@ Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int i [index](const auto& pair) { return pair.first == index; }); if (it == index_controller_type_pairs.end()) { - return Core::HID::NpadStyleIndex::ProController; + return Core::HID::NpadStyleIndex::Fullkey; } return it->second; @@ -1178,7 +1178,7 @@ void ConfigureInputPlayer::UpdateInputDevices() { void ConfigureInputPlayer::UpdateControllerAvailableButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadStyleIndex::ProController; + layout = Core::HID::NpadStyleIndex::Fullkey; } // List of all the widgets that will be hidden by any of the following layouts that need @@ -1206,7 +1206,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { std::vector layout_hidden; switch (layout) { - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: case Core::HID::NpadStyleIndex::Handheld: layout_hidden = { ui->buttonShoulderButtonsSLSRLeft, @@ -1254,7 +1254,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { void ConfigureInputPlayer::UpdateControllerEnabledButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadStyleIndex::ProController; + layout = Core::HID::NpadStyleIndex::Fullkey; } // List of all the widgets that will be disabled by any of the following layouts that need @@ -1271,7 +1271,7 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() { std::vector layout_disable; switch (layout) { - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::JoyconLeft: @@ -1304,7 +1304,7 @@ void ConfigureInputPlayer::UpdateMotionButtons() { // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: case Core::HID::NpadStyleIndex::JoyconLeft: case Core::HID::NpadStyleIndex::Handheld: // Show "Motion 1" and hide "Motion 2". @@ -1333,11 +1333,11 @@ void ConfigureInputPlayer::UpdateMotionButtons() { void ConfigureInputPlayer::UpdateControllerButtonNames() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadStyleIndex::ProController; + layout = Core::HID::NpadStyleIndex::Fullkey; } switch (layout) { - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::JoyconLeft: -- cgit v1.2.3