From 3d1a221893127f2be317d9237d26c607a4b736e1 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Thu, 1 Nov 2018 22:11:44 -0400 Subject: qt: Move controller button config to separate dialog Handles button configuration for all controller layouts and debug pads. Configurable at construction. --- src/yuzu/configuration/configure_input_player.h | 102 ++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 src/yuzu/configuration/configure_input_player.h (limited to 'src/yuzu/configuration/configure_input_player.h') diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h new file mode 100644 index 000000000..67cc6a8ca --- /dev/null +++ b/src/yuzu/configuration/configure_input_player.h @@ -0,0 +1,102 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include +#include +#include +#include +#include "common/param_package.h" +#include "core/settings.h" +#include "input_common/main.h" +#include "ui_configure_input.h" + +class QPushButton; +class QString; +class QTimer; + +namespace Ui { +class ConfigureInputPlayer; +} + +class ConfigureInputPlayer : public QDialog { + Q_OBJECT + +public: + explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false); + + /// Save all button configurations to settings file + void applyConfiguration(); + +private: + std::unique_ptr ui; + + u8 player_index; + bool debug; + + std::unique_ptr timeout_timer; + std::unique_ptr poll_timer; + + /// This will be the the setting function when an input is awaiting configuration. + boost::optional> input_setter; + + std::array buttons_param; + std::array analogs_param; + + static constexpr int ANALOG_SUB_BUTTONS_NUM = 5; + + /// Each button input is represented by a QPushButton. + std::array button_map; + + std::vector debug_hidden; + std::vector layout_hidden; + + /// A group of five QPushButtons represent one analog input. The buttons each represent up, + /// down, left, right, and modifier, respectively. + std::array, Settings::NativeAnalog::NumAnalogs> + analog_map_buttons; + + /// Analog inputs are also represented each with a single button, used to configure with an + /// actual analog stick + std::array analog_map_stick; + + static const std::array analog_sub_buttons; + + std::vector> device_pollers; + + /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false, + /// keyboard events are ignored. + bool want_keyboard_keys = false; + + std::array controller_color_buttons; + std::array controller_colors; + + void OnControllerButtonClick(int i); + + /// Load configuration settings. + void loadConfiguration(); + /// Restore all buttons to their default values. + void restoreDefaults(); + /// Clear all input configuration + void ClearAll(); + + /// Update UI to reflect current configuration. + void updateButtonLabels(); + + /// Called when the button was pressed. + void handleClick(QPushButton* button, + std::function new_input_setter, + InputCommon::Polling::DeviceType type); + + /// Finish polling and configure input using the input_setter + void setPollingResult(const Common::ParamPackage& params, bool abort); + + /// Handle key press events. + void keyPressEvent(QKeyEvent* event) override; +}; -- cgit v1.2.3