From 233a80419633db70f7b9e26be69fe62d6040cecf Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Sat, 1 Dec 2018 11:11:11 -0500 Subject: configure_input: Add ConfigureInputSimple as default input UI config Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI. --- src/yuzu/configuration/configure_input_simple.cpp | 140 ++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 src/yuzu/configuration/configure_input_simple.cpp (limited to 'src/yuzu/configuration/configure_input_simple.cpp') diff --git a/src/yuzu/configuration/configure_input_simple.cpp b/src/yuzu/configuration/configure_input_simple.cpp new file mode 100644 index 000000000..10c804388 --- /dev/null +++ b/src/yuzu/configuration/configure_input_simple.cpp @@ -0,0 +1,140 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include + +#include + +#include "ui_configure_input_simple.h" +#include "yuzu/configuration/configure_input.h" +#include "yuzu/configuration/configure_input_player.h" +#include "yuzu/configuration/configure_input_simple.h" +#include "yuzu/ui_settings.h" + +namespace { + +template +void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) { + caller->applyConfiguration(); + Dialog dialog(caller, std::forward(args)...); + + const auto res = dialog.exec(); + if (res == QDialog::Accepted) { + dialog.applyConfiguration(); + } +} + +// OnProfileSelect functions should (when applicable): +// - Set controller types +// - Set controller enabled +// - Set docked mode +// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch) +// +// OnProfileSelect function should NOT however: +// - Reset any button mappings +// - Open any dialogs +// - Block in any way + +constexpr std::size_t HANDHELD_INDEX = 8; + +void HandheldOnProfileSelect() { + Settings::values.players[HANDHELD_INDEX].connected = true; + Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon; + + for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) { + Settings::values.players[player].connected = false; + } + + Settings::values.use_docked_mode = false; + Settings::values.keyboard_enabled = false; + Settings::values.mouse_enabled = false; + Settings::values.debug_pad_enabled = false; + Settings::values.touchscreen.enabled = true; +} + +void DualJoyconsDockedOnProfileSelect() { + Settings::values.players[0].connected = true; + Settings::values.players[0].type = Settings::ControllerType::DualJoycon; + + for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) { + Settings::values.players[player].connected = false; + } + + Settings::values.use_docked_mode = true; + Settings::values.keyboard_enabled = false; + Settings::values.mouse_enabled = false; + Settings::values.debug_pad_enabled = false; + Settings::values.touchscreen.enabled = false; +} + +// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure +// is clicked) +using InputProfile = + std::tuple, std::function>; + +const std::array INPUT_PROFILES{{ + {ConfigureInputSimple::tr("Single Player - Handheld - Undocked"), HandheldOnProfileSelect, + [](ConfigureInputSimple* caller) { + CallConfigureDialog(caller, HANDHELD_INDEX, false); + }}, + {ConfigureInputSimple::tr("Single Player - Dual Joycons - Docked"), + DualJoyconsDockedOnProfileSelect, + [](ConfigureInputSimple* caller) { + CallConfigureDialog(caller, 1, false); + }}, + {ConfigureInputSimple::tr("Custom"), [] {}, CallConfigureDialog}, +}}; + +} // namespace + +void ApplyInputProfileConfiguration(int profile_index) { + std::get<1>( + INPUT_PROFILES.at(std::min(profile_index, static_cast(INPUT_PROFILES.size() - 1))))(); +} + +ConfigureInputSimple::ConfigureInputSimple(QWidget* parent) + : QWidget(parent), ui(std::make_unique()) { + ui->setupUi(this); + + for (const auto& profile : INPUT_PROFILES) { + ui->profile_combobox->addItem(std::get<0>(profile), std::get<0>(profile)); + } + + connect(ui->profile_combobox, QOverload::of(&QComboBox::currentIndexChanged), this, + &ConfigureInputSimple::OnSelectProfile); + connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure); + + this->loadConfiguration(); +} + +ConfigureInputSimple::~ConfigureInputSimple() = default; + +void ConfigureInputSimple::applyConfiguration() { + auto index = ui->profile_combobox->currentIndex(); + // Make the stored index for "Custom" very large so that if new profiles are added it + // doesn't change. + if (index >= static_cast(INPUT_PROFILES.size() - 1)) + index = std::numeric_limits::max(); + + UISettings::values.profile_index = index; +} + +void ConfigureInputSimple::loadConfiguration() { + const auto index = UISettings::values.profile_index; + if (index >= static_cast(INPUT_PROFILES.size()) || index < 0) + ui->profile_combobox->setCurrentIndex(static_cast(INPUT_PROFILES.size() - 1)); + else + ui->profile_combobox->setCurrentIndex(index); +} + +void ConfigureInputSimple::OnSelectProfile(int index) { + ApplyInputProfileConfiguration(index); +} + +void ConfigureInputSimple::OnConfigure() { + std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this); +} -- cgit v1.2.3