From b3d6f7bdd841098aa47f367d60c2ac0ab320dd98 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Thu, 26 May 2022 19:57:35 -0400 Subject: yuzu: Eliminate variable shadowing --- src/yuzu/configuration/configure_per_game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu/configuration/configure_per_game.cpp') diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index 54b3fe150..e7826b692 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -116,8 +116,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() { ApplyConfiguration(); } -void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) { - this->file = std::move(file); +void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) { + file = std::move(file_); LoadConfiguration(); } -- cgit v1.2.3 From 5503338f211c7082420f864a4f2124f9960c1367 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Mon, 13 Jun 2022 20:05:43 -0400 Subject: configure_per_game: Eliminate variable shadowing --- src/yuzu/configuration/configure_per_game.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/yuzu/configuration/configure_per_game.cpp') diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index e7826b692..af8343b2e 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -35,10 +35,10 @@ #include "yuzu/uisettings.h" #include "yuzu/util/util.h" -ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name, +ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name, Core::System& system_) - : QDialog(parent), ui(std::make_unique()), - title_id(title_id), system{system_} { + : QDialog(parent), + ui(std::make_unique()), title_id{title_id_}, system{system_} { const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); -- cgit v1.2.3