From c1bad4357ac90de0dc25f2d4fb3ae7f9dbe138b6 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Mon, 17 May 2021 16:13:39 -0400 Subject: yuzu qt: Add an Apply button to configuration dialogs Most of the code already exists to do this, but the Apply button itself was never added. This adds a button and boolean that tells yuzu to save the configuration after applying settings, even if close/Cancel is pressed on the dialog. Changes after applying will not be saved when Cancel is pressed, though. --- src/yuzu/configuration/configure_per_game.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/yuzu/configuration/configure_per_game.cpp') diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index f550567e2..aeeb080bc 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -6,9 +6,12 @@ #include #include +#include #include +#include #include #include +#include #include #include #include @@ -44,6 +47,12 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id) scene = new QGraphicsScene; ui->icon_view->setScene(scene); + if (Core::System::GetInstance().IsPoweredOn()) { + QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply); + connect(apply_button, &QAbstractButton::clicked, this, + &ConfigurePerGame::HandleApplyButtonClicked); + } + LoadConfiguration(); } @@ -76,6 +85,11 @@ void ConfigurePerGame::RetranslateUI() { ui->retranslateUi(this); } +void ConfigurePerGame::HandleApplyButtonClicked() { + UISettings::values.configuration_applied = true; + ApplyConfiguration(); +} + void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) { this->file = std::move(file); LoadConfiguration(); -- cgit v1.2.3