From 6fe51b48e960e81b1304d833b2d69b468a4a238a Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Wed, 16 Aug 2023 16:12:42 -0400 Subject: yuzu-qt: Screenshots depend more on the graphics settings --- src/yuzu/configuration/configure_per_game.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/yuzu/configuration/configure_per_game.cpp') diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index cd8b3012e..4f9e8db08 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -17,6 +17,7 @@ #include #include "common/fs/fs_util.h" +#include "common/settings_enums.h" #include "configuration/shared_widget.h" #include "core/core.h" #include "core/file_sys/control_metadata.h" @@ -57,7 +58,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st std::make_unique(system_, tab_group, *builder, this); graphics_tab = std::make_unique( system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, - tab_group, *builder, this); + [](Settings::AspectRatio, Settings::ResolutionSetup) {}, tab_group, *builder, this); input_tab = std::make_unique(system_, game_config.get(), this); system_tab = std::make_unique(system_, tab_group, *builder, this); -- cgit v1.2.3