From c643f364b4c81543782009ce4bb5a87021fe35ed Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Mon, 10 Dec 2018 22:17:45 -0500 Subject: am: Implement GetSaveDataSize and ExtendSaveData These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others. --- src/yuzu/configuration/configure_per_general.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/yuzu/configuration/configure_per_general.cpp') diff --git a/src/yuzu/configuration/configure_per_general.cpp b/src/yuzu/configuration/configure_per_general.cpp index 5ca493b6d..dffaba5ed 100644 --- a/src/yuzu/configuration/configure_per_general.cpp +++ b/src/yuzu/configuration/configure_per_general.cpp @@ -108,9 +108,9 @@ void ConfigurePerGameGeneral::loadConfiguration() { if (loader->ReadTitle(title) == Loader::ResultStatus::Success) ui->display_name->setText(QString::fromStdString(title)); - std::string developer; - if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success) - ui->display_developer->setText(QString::fromStdString(developer)); + FileSys::NACP nacp; + if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) + ui->display_developer->setText(QString::fromStdString(nacp.GetDeveloperName())); ui->display_version->setText(QStringLiteral("1.0.0")); } -- cgit v1.2.3