From 38110dd485e329fa39e2e4c02b91a89dfebcbc88 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sat, 17 Oct 2020 09:38:12 -0400 Subject: configure_input: Add per-player vibration Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei --- src/yuzu/configuration/configure_vibration.cpp | 66 ++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 src/yuzu/configuration/configure_vibration.cpp (limited to 'src/yuzu/configuration/configure_vibration.cpp') diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp new file mode 100644 index 000000000..1c68f28f3 --- /dev/null +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -0,0 +1,66 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/settings.h" +#include "ui_configure_vibration.h" +#include "yuzu/configuration/configure_vibration.h" + +ConfigureVibration::ConfigureVibration(QWidget* parent) + : QDialog(parent), ui(std::make_unique()) { + ui->setupUi(this); + + vibration_groupboxes = { + ui->vibrationGroupPlayer1, ui->vibrationGroupPlayer2, ui->vibrationGroupPlayer3, + ui->vibrationGroupPlayer4, ui->vibrationGroupPlayer5, ui->vibrationGroupPlayer6, + ui->vibrationGroupPlayer7, ui->vibrationGroupPlayer8, + }; + + vibration_spinboxes = { + ui->vibrationSpinPlayer1, ui->vibrationSpinPlayer2, ui->vibrationSpinPlayer3, + ui->vibrationSpinPlayer4, ui->vibrationSpinPlayer5, ui->vibrationSpinPlayer6, + ui->vibrationSpinPlayer7, ui->vibrationSpinPlayer8, + }; + + const auto& players = Settings::values.players.GetValue(); + + for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { + vibration_groupboxes[i]->setChecked(players[i].vibration_enabled); + vibration_spinboxes[i]->setValue(players[i].vibration_strength); + } + + ui->checkBoxAccurateVibration->setChecked( + Settings::values.enable_accurate_vibrations.GetValue()); + + if (!Settings::IsConfiguringGlobal()) { + ui->checkBoxAccurateVibration->setDisabled(true); + } + + RetranslateUI(); +} + +ConfigureVibration::~ConfigureVibration() = default; + +void ConfigureVibration::ApplyConfiguration() { + auto& players = Settings::values.players.GetValue(); + + for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { + players[i].vibration_enabled = vibration_groupboxes[i]->isChecked(); + players[i].vibration_strength = vibration_spinboxes[i]->value(); + } + + Settings::values.enable_accurate_vibrations.SetValue( + ui->checkBoxAccurateVibration->isChecked()); +} + +void ConfigureVibration::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QDialog::changeEvent(event); +} + +void ConfigureVibration::RetranslateUI() { + ui->retranslateUi(this); +} -- cgit v1.2.3 From e9e1876e821b8bd1bb5c8254ec93e2cc479e16dd Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 20 Oct 2020 13:55:25 -0400 Subject: input_common: Add VibrationDevice and VibrationDeviceFactory A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration. --- src/yuzu/configuration/configure_vibration.cpp | 80 ++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) (limited to 'src/yuzu/configuration/configure_vibration.cpp') diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp index 1c68f28f3..714db5b80 100644 --- a/src/yuzu/configuration/configure_vibration.cpp +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -2,6 +2,12 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include +#include + +#include + +#include "common/param_package.h" #include "core/settings.h" #include "ui_configure_vibration.h" #include "yuzu/configuration/configure_vibration.h" @@ -53,6 +59,80 @@ void ConfigureVibration::ApplyConfiguration() { ui->checkBoxAccurateVibration->isChecked()); } +void ConfigureVibration::SetVibrationDevices(std::size_t player_index) { + using namespace Settings::NativeButton; + static constexpr std::array, 2> buttons{{ + {DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons + {A, B, X, Y, R, ZR}, // Right Buttons + }}; + + auto& player = Settings::values.players.GetValue()[player_index]; + + for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) { + std::unordered_map params_count; + + for (const auto button_index : buttons[device_idx]) { + const auto& player_button = player.buttons[button_index]; + + if (params_count.find(player_button) != params_count.end()) { + ++params_count[player_button]; + continue; + } + + params_count.insert_or_assign(player_button, 1); + } + + const auto it = std::max_element( + params_count.begin(), params_count.end(), + [](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; }); + + auto& vibration_param_str = player.vibrations[device_idx]; + vibration_param_str.clear(); + + if (it->first.empty()) { + continue; + } + + const auto param = Common::ParamPackage(it->first); + + const auto engine = param.Get("engine", ""); + const auto guid = param.Get("guid", ""); + const auto port = param.Get("port", ""); + + if (engine.empty() || engine == "keyboard") { + continue; + } + + vibration_param_str += fmt::format("engine:{}", engine); + + if (!port.empty()) { + vibration_param_str += fmt::format(",port:{}", port); + } + if (!guid.empty()) { + vibration_param_str += fmt::format(",guid:{}", guid); + } + } + + if (player.vibrations[0] != player.vibrations[1]) { + return; + } + + if (!player.vibrations[0].empty() && + player.controller_type != Settings::ControllerType::RightJoycon) { + player.vibrations[1].clear(); + } else if (!player.vibrations[1].empty() && + player.controller_type == Settings::ControllerType::RightJoycon) { + player.vibrations[0].clear(); + } +} + +void ConfigureVibration::SetAllVibrationDevices() { + // Set vibration devices for all player indices including handheld + for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) { + SetVibrationDevices(player_idx); + } +} + void ConfigureVibration::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); -- cgit v1.2.3 From b254d528bcdd8d826c87ef720b2c247a08cc5049 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Wed, 11 Nov 2020 07:46:41 -0500 Subject: configure_input: Accommodate for the mouse input device engine --- src/yuzu/configuration/configure_vibration.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/yuzu/configuration/configure_vibration.cpp') diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp index 714db5b80..7dcb2c5b9 100644 --- a/src/yuzu/configuration/configure_vibration.cpp +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) { const auto guid = param.Get("guid", ""); const auto port = param.Get("port", ""); - if (engine.empty() || engine == "keyboard") { + if (engine.empty() || engine == "keyboard" || engine == "mouse") { continue; } -- cgit v1.2.3