From b5dac5f525e8d5884506ebd98a530e237b518480 Mon Sep 17 00:00:00 2001 From: german77 Date: Sun, 7 Jan 2024 09:05:12 -0600 Subject: service: hid: Create abstracted pad structure --- src/yuzu/configuration/configure_input_player.cpp | 18 +++++++++--------- .../configuration/configure_input_player_widget.cpp | 2 +- 2 files changed, 10 insertions(+), 10 deletions(-) (limited to 'src/yuzu/configuration') diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index f3552191a..5dac9f1e7 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -1094,7 +1094,7 @@ void ConfigureInputPlayer::SetConnectableControllers() { }; if (npad_style_set.fullkey == 1) { - add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller")); + add_item(Core::HID::NpadStyleIndex::Fullkey, tr("Pro Controller")); } if (npad_style_set.joycon_dual == 1) { @@ -1149,7 +1149,7 @@ Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int i [index](const auto& pair) { return pair.first == index; }); if (it == index_controller_type_pairs.end()) { - return Core::HID::NpadStyleIndex::ProController; + return Core::HID::NpadStyleIndex::Fullkey; } return it->second; @@ -1178,7 +1178,7 @@ void ConfigureInputPlayer::UpdateInputDevices() { void ConfigureInputPlayer::UpdateControllerAvailableButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadStyleIndex::ProController; + layout = Core::HID::NpadStyleIndex::Fullkey; } // List of all the widgets that will be hidden by any of the following layouts that need @@ -1206,7 +1206,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { std::vector layout_hidden; switch (layout) { - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: case Core::HID::NpadStyleIndex::Handheld: layout_hidden = { ui->buttonShoulderButtonsSLSRLeft, @@ -1254,7 +1254,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { void ConfigureInputPlayer::UpdateControllerEnabledButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadStyleIndex::ProController; + layout = Core::HID::NpadStyleIndex::Fullkey; } // List of all the widgets that will be disabled by any of the following layouts that need @@ -1271,7 +1271,7 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() { std::vector layout_disable; switch (layout) { - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::JoyconLeft: @@ -1304,7 +1304,7 @@ void ConfigureInputPlayer::UpdateMotionButtons() { // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: case Core::HID::NpadStyleIndex::JoyconLeft: case Core::HID::NpadStyleIndex::Handheld: // Show "Motion 1" and hide "Motion 2". @@ -1333,11 +1333,11 @@ void ConfigureInputPlayer::UpdateMotionButtons() { void ConfigureInputPlayer::UpdateControllerButtonNames() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Core::HID::NpadStyleIndex::ProController; + layout = Core::HID::NpadStyleIndex::Fullkey; } switch (layout) { - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: case Core::HID::NpadStyleIndex::JoyconDual: case Core::HID::NpadStyleIndex::Handheld: case Core::HID::NpadStyleIndex::JoyconLeft: diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index 19fdca7d3..8f91f5e92 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -244,7 +244,7 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) { case Core::HID::NpadStyleIndex::GameCube: DrawGCController(p, center); break; - case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Fullkey: default: DrawProController(p, center); break; -- cgit v1.2.3 From bee22540a1d8a7b3ebd9ff4c244bf257b5e9f8b7 Mon Sep 17 00:00:00 2001 From: german77 Date: Sat, 13 Jan 2024 14:19:44 -0600 Subject: service: acc: Only save profiles when profiles have changed --- src/yuzu/configuration/configure_profile_manager.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/yuzu/configuration') diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index fa5f383d6..12a04b9a0 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -205,6 +205,7 @@ void ConfigureProfileManager::AddUser() { const auto uuid = Common::UUID::MakeRandom(); profile_manager.CreateNewUser(uuid, username.toStdString()); + profile_manager.WriteUserSaveFile(); item_model->appendRow(new QStandardItem{GetIcon(uuid), FormatUserEntryText(username, uuid)}); } @@ -228,6 +229,7 @@ void ConfigureProfileManager::RenameUser() { std::copy(username_std.begin(), username_std.end(), profile.username.begin()); profile_manager.SetProfileBase(*uuid, profile); + profile_manager.WriteUserSaveFile(); item_model->setItem( user, 0, @@ -256,6 +258,8 @@ void ConfigureProfileManager::DeleteUser(const Common::UUID& uuid) { return; } + profile_manager.WriteUserSaveFile(); + item_model->removeRows(tree_view->currentIndex().row(), 1); tree_view->clearSelection(); -- cgit v1.2.3