From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/yuzu/debugger/wait_tree.cpp | 21 --------------------- 1 file changed, 21 deletions(-) (limited to 'src/yuzu/debugger/wait_tree.cpp') diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp index c5b9aa08f..188f798c0 100644 --- a/src/yuzu/debugger/wait_tree.cpp +++ b/src/yuzu/debugger/wait_tree.cpp @@ -172,17 +172,6 @@ std::vector> WaitTreeWaitObject::GetChildren() con return list; } -QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) { - switch (reset_type) { - case Kernel::ResetType::Automatic: - return tr("automatic reset"); - case Kernel::ResetType::Manual: - return tr("manual reset"); - } - UNREACHABLE(); - return {}; -} - WaitTreeObjectList::WaitTreeObjectList( const std::vector>& list, bool w_all) : object_list(list), wait_all(w_all) {} @@ -336,16 +325,6 @@ std::vector> WaitTreeThread::GetChildren() const { WaitTreeEvent::WaitTreeEvent(const Kernel::ReadableEvent& object) : WaitTreeWaitObject(object) {} WaitTreeEvent::~WaitTreeEvent() = default; -std::vector> WaitTreeEvent::GetChildren() const { - std::vector> list(WaitTreeWaitObject::GetChildren()); - - list.push_back(std::make_unique( - tr("reset type = %1") - .arg(GetResetTypeQString( - static_cast(object).GetResetType())))); - return list; -} - WaitTreeThreadList::WaitTreeThreadList(const std::vector>& list) : thread_list(list) {} WaitTreeThreadList::~WaitTreeThreadList() = default; -- cgit v1.2.3