From 9e11a76e926a7190880063d8fc8c3d97003b9938 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 21 Apr 2018 11:16:21 -0400 Subject: memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. --- src/yuzu/debugger/graphics/graphics_surface.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu/debugger') diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp index 5fada74be..5cadb807e 100644 --- a/src/yuzu/debugger/graphics/graphics_surface.cpp +++ b/src/yuzu/debugger/graphics/graphics_surface.cpp @@ -378,7 +378,7 @@ void GraphicsSurfaceWidget::OnUpdate() { // TODO: Implement a good way to visualize alpha components! QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32); - VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address); + VAddr address = gpu.memory_manager->GpuToCpuAddress(surface_address); auto unswizzled_data = Tegra::Texture::UnswizzleTexture(address, surface_format, surface_width, surface_height); @@ -437,7 +437,7 @@ void GraphicsSurfaceWidget::SaveSurface() { pixmap->save(&file, "PNG"); } else if (selectedFilter == bin_filter) { auto& gpu = Core::System::GetInstance().GPU(); - VAddr address = gpu.memory_manager->PhysicalToVirtualAddress(surface_address); + VAddr address = gpu.memory_manager->GpuToCpuAddress(surface_address); const u8* buffer = Memory::GetPointer(address); ASSERT_MSG(buffer != nullptr, "Memory not accessible"); -- cgit v1.2.3