From 3062a35eb1297067446156c43e9d0df2f684edff Mon Sep 17 00:00:00 2001 From: boludoz Date: Sun, 15 Oct 2023 02:02:22 -0300 Subject: Improved shortcut: add games in applist for Windows, question for start game at fullscreen & better unicode support for some Windows path funcs. --- src/yuzu/game_list.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/yuzu/game_list.cpp') diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 2bb1a0239..fbe099661 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -566,10 +566,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut")); QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop")); -#ifndef WIN32 QAction* create_applications_menu_shortcut = shortcut_menu->addAction(tr("Add to Applications Menu")); -#endif context_menu.addSeparator(); QAction* properties = context_menu.addAction(tr("Properties")); @@ -647,11 +645,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop); }); -#ifndef WIN32 connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications); }); -#endif connect(properties, &QAction::triggered, [this, path]() { emit OpenPerGameGeneralRequested(path); }); }; -- cgit v1.2.3 From ac6290bea76e9719ef7806dab7f92ab53fdd27d0 Mon Sep 17 00:00:00 2001 From: boludoz Date: Wed, 18 Oct 2023 02:35:23 -0300 Subject: TODO: Implement shortcut creation for Apple. --- src/yuzu/game_list.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/yuzu/game_list.cpp') diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index fbe099661..90433e245 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -564,10 +564,13 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); +// TODO: Implement shortcut creation for macOS +#if !defined(__APPLE__) QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut")); QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop")); QAction* create_applications_menu_shortcut = shortcut_menu->addAction(tr("Add to Applications Menu")); +#endif context_menu.addSeparator(); QAction* properties = context_menu.addAction(tr("Properties")); @@ -642,12 +645,15 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); }); +// TODO: Implement shortcut creation for macOS +#if !defined(__APPLE__) connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop); }); connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() { emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications); }); +#endif connect(properties, &QAction::triggered, [this, path]() { emit OpenPerGameGeneralRequested(path); }); }; -- cgit v1.2.3 From da14c7b8e47fcd5456d88a033a1fb154a0dcfa39 Mon Sep 17 00:00:00 2001 From: t895 Date: Sun, 12 Nov 2023 02:03:01 -0500 Subject: config: Unify config handling under frontend_common Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable. --- src/yuzu/game_list.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/yuzu/game_list.cpp') diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index f294dc23d..59b317135 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -278,7 +278,7 @@ void GameList::OnUpdateThemedIcons() { case GameListItemType::CustomDir: { const UISettings::GameDir& game_dir = UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()]; - const QString icon_name = QFileInfo::exists(game_dir.path) + const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path)) ? QStringLiteral("folder") : QStringLiteral("bad_folder"); child->setData( @@ -727,7 +727,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { }); connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { - emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path); + emit OpenDirectory( + QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path)); }); } @@ -869,7 +870,7 @@ const QStringList GameList::supported_file_extensions = { QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")}; void GameList::RefreshGameDirectory() { - if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) { + if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) { LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); PopulateAsync(UISettings::values.game_dirs); } -- cgit v1.2.3