From 638956aa81de255bf4bbd4e69a717eabf4ceadb9 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Mon, 2 Jul 2018 10:13:26 -0600 Subject: Rename logging macro back to LOG_* --- src/yuzu/game_list.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu/game_list.cpp') diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 55dce6d47..6f53b63c1 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -325,7 +325,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { - NGLOG_ERROR(Frontend, "Could not find game list folder at {}", + LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toLocal8Bit().data()); search_field->setFilterResult(0, 0); return; @@ -388,7 +388,7 @@ static QString FormatGameName(const std::string& physical_name) { void GameList::RefreshGameDirectory() { if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) { - NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); + LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); search_field->clear(); PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); } -- cgit v1.2.3