From 1146049de0c56d5be14001abc6c2afa4e7ebb132 Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Sun, 19 Jul 2020 07:14:46 -0400 Subject: main: Fix Open Save/Mod Locations for installed titles Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca. --- src/yuzu/game_list.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/yuzu/game_list.h') diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 483835cce..78e2ba169 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -84,7 +84,8 @@ public: signals: void GameChosen(QString game_path); void ShouldCancelWorker(); - void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path); + void OpenFolderRequested(u64 program_id, GameListOpenTarget target, + const std::string& game_path); void OpenTransferableShaderCacheRequested(u64 program_id); void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type); void RemoveFileRequested(u64 program_id, GameListRemoveTarget target); -- cgit v1.2.3