From 762b8ad448369cc770beae4d8368a6258b13709e Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Thu, 2 Dec 2021 14:20:43 -0500 Subject: general: Replace high_resolution_clock with steady_clock On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock. --- src/yuzu/loading_screen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu/loading_screen.cpp') diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index ae842306c..b001b8c23 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() { void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { using namespace std::chrono; - const auto now = high_resolution_clock::now(); + const auto now = steady_clock::now(); // reset the timer if the stage changes if (stage != previous_stage) { ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage])); @@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size // If theres a drastic slowdown in the rate, then display an estimate if (now - previous_time > milliseconds{50} || slow_shader_compile_start) { if (!slow_shader_compile_start) { - slow_shader_start = high_resolution_clock::now(); + slow_shader_start = steady_clock::now(); slow_shader_compile_start = true; slow_shader_first_value = value; } -- cgit v1.2.3