From 3a7b37238bc85b8220660e8469543449095bc820 Mon Sep 17 00:00:00 2001 From: MonsterDruide1 <5958456@gmail.com> Date: Fri, 18 Jun 2021 16:21:45 +0200 Subject: main: TAS Playback state label During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system. --- src/yuzu/main.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f3529d151..10057b9ca 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -30,6 +30,8 @@ #include "core/hle/service/am/applet_oe.h" #include "core/hle/service/am/applets/applets.h" +#include "input_common/tas/tas_input.h" + // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows // defines. static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper( @@ -824,6 +826,12 @@ void GMainWindow::InitializeWidgets() { }); statusBar()->insertPermanentWidget(0, renderer_status_button); + TASlabel = new QLabel(); + TASlabel->setObjectName(QStringLiteral("TASlabel")); + TASlabel->setText(tr("TAS not running")); + TASlabel->setFocusPolicy(Qt::NoFocus); + statusBar()->insertPermanentWidget(0, TASlabel); + statusBar()->setVisible(true); setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); } @@ -2894,6 +2902,7 @@ void GMainWindow::UpdateStatusBar() { return; } + TASlabel->setText(tr(input_subsystem->GetTas()->GetStatusDescription().c_str())); auto& system = Core::System::GetInstance(); auto results = system.GetAndResetPerfStats(); auto& shader_notify = system.GPU().ShaderNotify(); -- cgit v1.2.3