From 17badbc4424564f7ad25451b595f8892915f677e Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Tue, 22 Dec 2020 19:32:58 -0500 Subject: yuzu/main: Improve menubar access keys Adds a unique access key to each action within each menu. A few actions already had their own access key, so those were untouched. --- src/yuzu/main.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 1b12fa735..9a0f9919b 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -677,7 +677,7 @@ void GMainWindow::InitializeRecentFileMenuActions() { } ui.menu_recent_files->addSeparator(); QAction* action_clear_recent_files = new QAction(this); - action_clear_recent_files->setText(tr("Clear Recent Files")); + action_clear_recent_files->setText(tr("&Clear Recent Files")); connect(action_clear_recent_files, &QAction::triggered, this, [this] { UISettings::values.recent_files.clear(); UpdateRecentFiles(); @@ -2117,7 +2117,7 @@ void GMainWindow::OnStartGame() { connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); ui.action_Start->setEnabled(false); - ui.action_Start->setText(tr("Continue")); + ui.action_Start->setText(tr("&Continue")); ui.action_Pause->setEnabled(true); ui.action_Stop->setEnabled(true); @@ -2970,7 +2970,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { UpdateWindowTitle(); if (emulation_running) - ui.action_Start->setText(tr("Continue")); + ui.action_Start->setText(tr("&Continue")); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { -- cgit v1.2.3