From dc580582034fb5937aa53176fdaa4bd0fc4acce8 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 25 Feb 2020 11:12:46 -0400 Subject: General: Setup yuzu threads' microprofile, naming and registry. --- src/yuzu/main.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index ba69139e5..de0c7fe8c 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -925,6 +925,8 @@ bool GMainWindow::LoadROM(const QString& filename) { nullptr, // E-Commerce }); + system.RegisterHostThread(); + const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; const auto drd_callout = -- cgit v1.2.3 From 5d3a2be04f265c2d6a8687431593029f7329060f Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 15 Mar 2020 21:34:22 -0400 Subject: GUI: Make multicore only work with Async and add GUI for multicore. --- src/yuzu/main.cpp | 29 +++++++++++++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index de0c7fe8c..f1d9ec326 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -534,14 +534,34 @@ void GMainWindow::InitializeWidgets() { if (emulation_running) { return; } - Settings::values.use_asynchronous_gpu_emulation = - !Settings::values.use_asynchronous_gpu_emulation; + bool is_async = !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; + Settings::values.use_asynchronous_gpu_emulation = is_async; async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); Settings::Apply(); }); async_status_button->setText(tr("ASYNC")); async_status_button->setCheckable(true); async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); + + // Setup Multicore button + multicore_status_button = new QPushButton(); + multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + multicore_status_button->setFocusPolicy(Qt::NoFocus); + connect(multicore_status_button, &QPushButton::clicked, [&] { + if (emulation_running) { + return; + } + Settings::values.use_multi_core = !Settings::values.use_multi_core; + bool is_async = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; + Settings::values.use_asynchronous_gpu_emulation = is_async; + async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); + multicore_status_button->setChecked(Settings::values.use_multi_core); + Settings::Apply(); + }); + multicore_status_button->setText(tr("MULTICORE")); + multicore_status_button->setCheckable(true); + multicore_status_button->setChecked(Settings::values.use_multi_core); + statusBar()->insertPermanentWidget(0, multicore_status_button); statusBar()->insertPermanentWidget(0, async_status_button); // Setup Renderer API button @@ -1043,6 +1063,7 @@ void GMainWindow::BootGame(const QString& filename) { } status_bar_update_timer.start(2000); async_status_button->setDisabled(true); + multicore_status_button->setDisabled(true); renderer_status_button->setDisabled(true); if (UISettings::values.hide_mouse) { @@ -1130,6 +1151,7 @@ void GMainWindow::ShutdownGame() { game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); async_status_button->setEnabled(true); + multicore_status_button->setEnabled(true); #ifdef HAS_VULKAN renderer_status_button->setEnabled(true); #endif @@ -1935,7 +1957,10 @@ void GMainWindow::OnConfigure() { } dock_status_button->setChecked(Settings::values.use_docked_mode); + multicore_status_button->setChecked(Settings::values.use_multi_core); + Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); + #ifdef HAS_VULKAN renderer_status_button->setChecked(Settings::values.renderer_backend == Settings::RendererBackend::Vulkan); -- cgit v1.2.3 From 467d43570e10b98fa33067352d35fe62ceb3cb9e Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Fri, 8 May 2020 18:53:13 -0400 Subject: Clang Format. --- src/yuzu/main.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index f1d9ec326..53790c89c 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -534,7 +534,8 @@ void GMainWindow::InitializeWidgets() { if (emulation_running) { return; } - bool is_async = !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; + bool is_async = + !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; Settings::values.use_asynchronous_gpu_emulation = is_async; async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); Settings::Apply(); @@ -552,7 +553,8 @@ void GMainWindow::InitializeWidgets() { return; } Settings::values.use_multi_core = !Settings::values.use_multi_core; - bool is_async = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; + bool is_async = + Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; Settings::values.use_asynchronous_gpu_emulation = is_async; async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); multicore_status_button->setChecked(Settings::values.use_multi_core); @@ -1958,7 +1960,8 @@ void GMainWindow::OnConfigure() { dock_status_button->setChecked(Settings::values.use_docked_mode); multicore_status_button->setChecked(Settings::values.use_multi_core); - Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; + Settings::values.use_asynchronous_gpu_emulation = + Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core; async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation); #ifdef HAS_VULKAN -- cgit v1.2.3 From 0e4c35c591bec72525b128336254feb76c4adc73 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 9 May 2020 15:02:23 -0400 Subject: YuzuQT: Hide Speed UI on Multicore. --- src/yuzu/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 53790c89c..82625e67f 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2090,7 +2090,7 @@ void GMainWindow::UpdateStatusBar() { game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); - emu_speed_label->setVisible(true); + emu_speed_label->setVisible(!Settings::values.use_multi_core); game_fps_label->setVisible(true); emu_frametime_label->setVisible(true); } -- cgit v1.2.3