From 02282477e739c8db64a13ecb0d1128098b0b0035 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 15 Jul 2022 22:14:00 -0700 Subject: yuzu: settings: Remove framerate cap and merge unlocked framerate setting. - These were all somewhat redundant. --- src/yuzu/main.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index b460020b1..ed802d329 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1059,7 +1059,7 @@ void GMainWindow::InitializeHotkeys() { Settings::values.volume.SetValue(static_cast(new_volume)); }); connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { - Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue()); + Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); }); connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { Settings::values.mouse_panning = !Settings::values.mouse_panning; @@ -1483,9 +1483,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig); } - // Disable fps limit toggle when booting a new title - Settings::values.disable_fps_limit.SetValue(false); - // Save configurations UpdateUISettings(); game_list->SaveInterfaceLayout(); @@ -3277,7 +3274,7 @@ void GMainWindow::UpdateStatusBar() { } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } - if (Settings::values.disable_fps_limit) { + if (!Settings::values.use_speed_limit) { game_fps_label->setText( tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0)); } else { -- cgit v1.2.3