From bd8065295c4c000c341c7638d809979da26859c1 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 9 Sep 2018 19:09:37 -0400 Subject: yuzu: Move compatibility list specifics to their own source files Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better. --- src/yuzu/main.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 811e7cd3f..366169eef 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -47,6 +47,7 @@ #include "video_core/debug_utils/debug_utils.h" #include "yuzu/about_dialog.h" #include "yuzu/bootmanager.h" +#include "yuzu/compatibility_list.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_dialog.h" #include "yuzu/debugger/console.h" @@ -725,14 +726,11 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } -void GMainWindow::OnGameListNavigateToGamedbEntry( - u64 program_id, - std::unordered_map>& compatibility_list) { - - auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); +void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, + CompatibilityList& compatibility_list) { + const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); QString directory; - if (it != compatibility_list.end()) directory = it->second.second; -- cgit v1.2.3