From cf9d6c6f526fffb2bf414ff774c5d0281a73ecf4 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 29 Sep 2018 18:47:00 -0400 Subject: kernel/process: Make data member variables private Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code. --- src/yuzu/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index d74489935..681758ad2 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -622,9 +622,9 @@ void GMainWindow::BootGame(const QString& filename) { std::string title_name; const auto res = Core::System::GetInstance().GetGameName(title_name); if (res != Loader::ResultStatus::Success) { - const u64 program_id = Core::System::GetInstance().CurrentProcess()->program_id; + const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); - const auto [nacp, icon_file] = FileSys::PatchManager(program_id).GetControlMetadata(); + const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); if (nacp != nullptr) title_name = nacp->GetApplicationName(); -- cgit v1.2.3