From f019817f8f6452dec784d8217ef102231319d26c Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Oct 2019 00:23:09 -0300 Subject: gl_rasterizer: Emulate viewport flipping with ARB_clip_control Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified). --- src/yuzu/main.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 160613ee1..867f8e913 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -817,6 +817,9 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() { if (!GLAD_GL_ARB_multi_bind) { unsupported_ext.append(QStringLiteral("ARB_multi_bind")); } + if (!GLAD_GL_ARB_clip_control) { + unsupported_ext.append(QStringLiteral("ARB_clip_control")); + } // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) { -- cgit v1.2.3