From 073e07ae2d0eab9dfdcc4f5b3ea79f4f810dd081 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 27 Nov 2020 01:30:17 -0500 Subject: savedata_factory: Eliminate usage of the global system instance Now there's only two meaningful instances left in core. --- src/yuzu/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu/main.cpp') diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 805619ccf..07fa85741 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1342,12 +1342,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target const auto user_id = manager.GetUser(static_cast(index)); ASSERT(user_id); path = nand_dir + FileSys::SaveDataFactory::GetFullPath( - FileSys::SaveDataSpaceId::NandUser, + system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0); } else { // Device save data path = nand_dir + FileSys::SaveDataFactory::GetFullPath( - FileSys::SaveDataSpaceId::NandUser, + system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, program_id, {}, 0); } -- cgit v1.2.3