From bd8065295c4c000c341c7638d809979da26859c1 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 9 Sep 2018 19:09:37 -0400 Subject: yuzu: Move compatibility list specifics to their own source files Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better. --- src/yuzu/main.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/yuzu/main.h') diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 089ea2445..64516a332 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -13,6 +13,7 @@ #include "common/common_types.h" #include "core/core.h" #include "ui_main.h" +#include "yuzu/compatibility_list.h" #include "yuzu/hotkeys.h" class Config; @@ -137,9 +138,7 @@ private slots: /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); - void OnGameListNavigateToGamedbEntry( - u64 program_id, - std::unordered_map>& compatibility_list); + void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list); void OnMenuLoadFile(); void OnMenuLoadFolder(); void OnMenuInstallToNAND(); -- cgit v1.2.3