From 053ad04d3f50ec9bca40e48487e4a0cda9b320f4 Mon Sep 17 00:00:00 2001 From: Liam Date: Sun, 18 Dec 2022 23:09:44 -0500 Subject: qt: continue event loop during game close --- src/yuzu/util/overlay_dialog.cpp | 6 ++++++ src/yuzu/util/overlay_dialog.h | 1 + 2 files changed, 7 insertions(+) (limited to 'src/yuzu/util') diff --git a/src/yuzu/util/overlay_dialog.cpp b/src/yuzu/util/overlay_dialog.cpp index 3fa3d0afb..25fa789ac 100644 --- a/src/yuzu/util/overlay_dialog.cpp +++ b/src/yuzu/util/overlay_dialog.cpp @@ -259,3 +259,9 @@ void OverlayDialog::InputThread() { std::this_thread::sleep_for(std::chrono::milliseconds(50)); } } + +void OverlayDialog::keyPressEvent(QKeyEvent* e) { + if (!ui->buttonsDialog->isHidden() || e->key() != Qt::Key_Escape) { + QDialog::keyPressEvent(e); + } +} diff --git a/src/yuzu/util/overlay_dialog.h b/src/yuzu/util/overlay_dialog.h index 39c44393c..872283d61 100644 --- a/src/yuzu/util/overlay_dialog.h +++ b/src/yuzu/util/overlay_dialog.h @@ -94,6 +94,7 @@ private: /// The thread where input is being polled and processed. void InputThread(); + void keyPressEvent(QKeyEvent* e) override; std::unique_ptr ui; -- cgit v1.2.3