From b5bcd8c71b2d5fd0528191990b4e11bc916b5d7a Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Wed, 22 Feb 2023 00:48:12 -0500 Subject: configuration: Add async ASTC decode setting --- src/yuzu/configuration/config.cpp | 2 ++ src/yuzu/configuration/configure_graphics_advanced.cpp | 7 +++++++ src/yuzu/configuration/configure_graphics_advanced.h | 1 + src/yuzu/configuration/configure_graphics_advanced.ui | 10 ++++++++++ 4 files changed, 20 insertions(+) (limited to 'src/yuzu') diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index db68ed259..dd1c1e94a 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -707,6 +707,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); ReadGlobalSetting(Settings::values.nvdec_emulation); ReadGlobalSetting(Settings::values.accelerate_astc); + ReadGlobalSetting(Settings::values.async_astc); ReadGlobalSetting(Settings::values.use_vsync); ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.use_asynchronous_shaders); @@ -1350,6 +1351,7 @@ void Config::SaveRendererValues() { static_cast(Settings::values.nvdec_emulation.GetDefault()), Settings::values.nvdec_emulation.UsingGlobal()); WriteGlobalSetting(Settings::values.accelerate_astc); + WriteGlobalSetting(Settings::values.async_astc); WriteGlobalSetting(Settings::values.use_vsync); WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), static_cast(Settings::values.shader_backend.GetValue(global)), diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index cc0155a2c..bbc363322 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -23,11 +23,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); ui->use_vsync->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); + ui->async_astc->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); + ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue()); @@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, + async_astc); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, use_asynchronous_shaders); @@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); + ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); @@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { Settings::values.renderer_force_max_clock, renderer_force_max_clock); ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); + ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, + async_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, Settings::values.use_asynchronous_shaders, use_asynchronous_shaders); diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index df557d585..bf1b04749 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -38,6 +38,7 @@ private: ConfigurationShared::CheckState renderer_force_max_clock; ConfigurationShared::CheckState use_vsync; + ConfigurationShared::CheckState async_astc; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_pessimistic_flushes; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 061885e30..a7dbdc18c 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -89,6 +89,16 @@ + + + + Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental. + + + Decode ASTC textures asynchronously (Hack) + + + -- cgit v1.2.3