From 4c2a94fa94e0192402c816c74f5a09061e3df520 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Sat, 29 Sep 2018 22:14:01 -0400 Subject: patch_manager: Use strings for patch type instead of enum --- src/yuzu/game_list_worker.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/yuzu') diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index e228d61bd..1947bdb93 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -60,14 +60,13 @@ QString FormatGameName(const std::string& physical_name) { QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool updatable = true) { QString out; for (const auto& kv : patch_manager.GetPatchVersionNames()) { - if (!updatable && kv.first == FileSys::PatchType::Update) + if (!updatable && kv.first == "Update") continue; if (kv.second.empty()) { - out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str()); + out.append(fmt::format("{}\n", kv.first).c_str()); } else { - out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second) - .c_str()); + out.append(fmt::format("{} ({})\n", kv.first, kv.second).c_str()); } } -- cgit v1.2.3