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 | // Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
#include "common/emu_window.h"
struct GLFWwindow;
class EmuWindow_GLFW : public EmuWindow {
public:
    EmuWindow_GLFW();
    ~EmuWindow_GLFW();
    /// Swap buffers to display the next frame
    void SwapBuffers() override;
    /// Polls window events
    void PollEvents() override;
    /// Makes the graphics context current for the caller thread
    void MakeCurrent() override;
    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
    void DoneCurrent() override;
    static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
    static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
    static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
    /// Whether the window is still open, and a close request hasn't yet been sent
    const bool IsOpen();
    static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
    static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
    void ReloadSetKeymaps() override;
private:
    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
    static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
    GLFWwindow* m_render_window; ///< Internal GLFW render window
    /// Device id of keyboard for use with KeyMap
    int keyboard_id;
};
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