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 | // Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractTableModel>
#include "citra_qt/debugger/graphics_breakpoint_observer.h"
#include "nihstro/parser_shbin.h"
#include "video_core/shader/shader.h"
class QLabel;
class QSpinBox;
class GraphicsVertexShaderWidget;
class GraphicsVertexShaderModel : public QAbstractTableModel {
    Q_OBJECT
public:
    GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
    int columnCount(const QModelIndex& parent = QModelIndex()) const override;
    int rowCount(const QModelIndex& parent = QModelIndex()) const override;
    QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
    QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
private:
    GraphicsVertexShaderWidget* par;
    friend class GraphicsVertexShaderWidget;
};
class GraphicsVertexShaderWidget : public BreakPointObserverDock {
    Q_OBJECT
    using Event = Pica::DebugContext::Event;
public:
    GraphicsVertexShaderWidget(std::shared_ptr<Pica::DebugContext> debug_context,
                               QWidget* parent = nullptr);
private slots:
    void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
    void OnResumed() override;
    void OnInputAttributeChanged(int index);
    void OnCycleIndexChanged(int index);
    void DumpShader();
    /**
     * Reload widget based on the current PICA200 state
     * @param replace_vertex_data If true, invalidate all current vertex data
     * @param vertex_data New vertex data to use, as passed to OnBreakPointHit. May be nullptr to specify that no valid vertex data can be retrieved currently. Only used if replace_vertex_data is true.
     */
    void Reload(bool replace_vertex_data = false, void* vertex_data = nullptr);
private:
    QLabel* instruction_description;
    QTreeView* binary_list;
    GraphicsVertexShaderModel* model;
    /// TODO: Move these into a single struct
    std::array<QLineEdit*, 4*16> input_data;  // A text box for each of the 4 components of up to 16 vertex attributes
    std::array<QWidget*, 16> input_data_container; // QWidget containing the QLayout containing each vertex attribute
    std::array<QLabel*, 16> input_data_mapping; // A QLabel denoting the shader input attribute which the vertex attribute maps to
    // Text to be shown when input vertex data is not retrievable
    QLabel* breakpoint_warning;
    QSpinBox* cycle_index;
    nihstro::ShaderInfo info;
    Pica::Shader::DebugData<true> debug_data;
    Pica::Shader::InputVertex input_vertex;
    friend class GraphicsVertexShaderModel;
};
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